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Arowan

12 April 2020 à 14:14:09
Tu as oublié LIM et Bouly
 

DarKosS

14 March 2020 à 19:14:50
MDR
 

MujahyDin

14 March 2020 à 12:37:41
et Bydoo je crois
 

MujahyDin

14 March 2020 à 12:36:37
Moi :D
 

DarKosS

14 March 2020 à 09:49:59
Petit message pour savoir qui est encore vivant/actif chez les T-OC
 

DarKosS

11 January 2020 à 11:04:07
Bonne année mes amis.
 

MujahyDin

01 January 2019 à 17:09:33
bonne année les T-OC
 

DarKosS

21 May 2018 à 21:46:38
Salut tous le monde. Je rappel que pour ce qui peuvent et veulent aider la team a payer le serveur notre paypal est : clantoc@hotmail.fr  ;D
 

Morpheus

08 February 2018 à 00:42:53
pour ceux qui ont un probleme avec le serveur TS, je viens d'ouvrir un case OVH pour qu'ils corrigent (j'ai le meme probleme que vous, mais depuis le serveurs vers certaines IPs, donc dans l'autre sens). J'attend jeur reponse
 

DarKosS

07 February 2018 à 02:23:38
Hello, pour info serv TS down a 2h22 cette nuit. Si on peut savoir pourquoi ^^?

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Arowan's Blog

Author Topic: Mise à jour 22/08  (Read 2855 times)

Mise à jour 22/08
« on: 22 August 2013 à 19:30:49 »

Arowan

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August 22, 2013 Update for Multiplayer and Zombies


  • Multiplayer Issues Addressed
    • Addressed an issue where Players were able to copy other Players’ emblems.
    • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
    • Players are no longer able to stand on invisible collision near the crane in Uplink.
    • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
    • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
    • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
    • Fixed an issue where placeholder text was displaying on combat record

 

  • TranZit
    • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
    • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

 

  • Die Rise
    • Leapers no longer become stuck in the main elevator shaft.

 

  • Buried
    • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
    • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
    • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
    • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
    • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
    • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
    • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
    • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
    • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.
    • Fixed graphic issues with players using FOV above 65.

 


Re : Mise à jour 22/08
« Reply #1 on: 22 August 2013 à 20:03:44 »

Missill

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Cooool !!!!!!!!!!!!




J'y comprend rien  :P

Re : Mise à jour 22/08
« Reply #2 on: 22 August 2013 à 20:06:09 »

Arowan

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moi ya ça que je retiens, il leurs à fallut 10 mois pour fixé ce bug
Quote
Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Re : Mise à jour 22/08
« Reply #3 on: 23 August 2013 à 14:11:04 »

Punisher22

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Alleluia!!

Re : Mise à jour 22/08
« Reply #4 on: 23 August 2013 à 14:26:04 »

Ricard

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Pas mieux ! >:(

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