Team-Original Criminel
Call of Duty Old Series => Discussions => Topic started by: Arowan on 22 August 2013 à 19:30:49
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August 22, 2013 Update for Multiplayer and Zombies
- Multiplayer Issues Addressed
- Addressed an issue where Players were able to copy other Players’ emblems.
- Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
- Players are no longer able to stand on invisible collision near the crane in Uplink.
- Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
- Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
- Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
- Fixed an issue where placeholder text was displaying on combat record
- TranZit
- Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
- Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.
- Die Rise
- Leapers no longer become stuck in the main elevator shaft.
- Buried
- The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
- Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
- Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
- Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
- Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
- Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
- Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
- Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.
- Fixed graphic issues with players using FOV above 65.
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Cooool !!!!!!!!!!!!
J'y comprend rien :P
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moi ya ça que je retiens, il leurs à fallut 10 mois pour fixé ce bug
Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
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Alleluia!!
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Pas mieux ! >:(