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Arowan

12 April 2020 à 14:14:09
Tu as oublié LIM et Bouly
 

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14 March 2020 à 19:14:50
MDR
 

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14 March 2020 à 12:37:41
et Bydoo je crois
 

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01 January 2019 à 17:09:33
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DarKosS

21 May 2018 à 21:46:38
Salut tous le monde. Je rappel que pour ce qui peuvent et veulent aider la team a payer le serveur notre paypal est : clantoc@hotmail.fr  ;D
 

Morpheus

08 February 2018 à 00:42:53
pour ceux qui ont un probleme avec le serveur TS, je viens d'ouvrir un case OVH pour qu'ils corrigent (j'ai le meme probleme que vous, mais depuis le serveurs vers certaines IPs, donc dans l'autre sens). J'attend jeur reponse
 

DarKosS

07 February 2018 à 02:23:38
Hello, pour info serv TS down a 2h22 cette nuit. Si on peut savoir pourquoi ^^?

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Arowan's Blog

Author Topic: Mise à jour  (Read 5257 times)

Mise à jour
« on: 16 December 2012 à 11:53:41 »

Arowan

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December 14, 2012 Update for Singleplayer, Muliplayer, and Zombies

  • Global Changes:
    • Improved loadtimes when using AMD hardware
    • Fix for issues when binding mousewheel to fire
    • Using arrow keys to adjust Mouse sensitivity will increment the value by .01
    • Fix for some instances of "Error quit was not requested in the main thread"
    • Fix for issues with 16:10 displays
    • Fix for TXAA not disabling when an unsupported card is detected
    • Improvements to ambient occlusion
    • Increased Friends list limit to 300
    • Joinable friends now sort to the top of the friends list
    • Users now have the ability to unlink youtube accounts.
    • Added SFX to sliders in options menu
    • Fix for knife lunge not working when a gamepad is connected
    • Improved film rendering stability and made progression bar more accurate while rendering a film.
    • Improved audio/rumble responsiveness when hitting enemies with gunfire.
    • Fix for issues with changing the gamepad Button Layout in theater
    • Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.

 

  • Campaign Changes:
    • Fix for crash that could occur during credits
    • Fix for freeze when unlocking Death From Above achievement

 

  • Multiplayer Changes:
    • Matchmaking improvements
    • Added Hardcore Kill Confirmed playlist to the Hardcore category
    • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    • Fix for incorrectly being able to purchase an 11th Create a Class slot
    • Collision and clipping fixes on all maps
    • Fixed a number of new UI error messages reported by users.
    • Improved CoDTV sort filters for browsing content
    • Players can now render films in addition to clips
    • Removed incorrect SFX for placing from party games
    • Fixes for issues with codtv images not loading in
    • Bots no longer count towards the party size limit in Custom Games
    • Added the ability to "View League Teams" from any player's Playercard.
    • Added the ability to “View Playercard” from League solo leaderboards.
    • Map exploit fixes in Meltdown
    • Fixes for errors on Express when the train arrives
    • “Drop Shot” medal is no longer awarded after standing back up.
    • Fix for escort drone cuing incorrect audio
    • Added voice chat volume controls
    • CoDTV video playback improvemnts
    • Fixes for out of sync audio issues in rendered videos
    • Fixes for rendered clips showing the wrong length on youtube
    • Fixes with "Hacked" items not targeting the correct team
    • Shadows seen through sniper scopes now render more correctly.
    • Fix for Hijacked minimap displaying incorrectly
    • Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
    • Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
    • Fix for Bomb Defuser Challenge not progressing properly
    • Fix for Hero Medal not appearing in game at the correct time.
    • Fix for XP bar in League Play not displaying correctly
    • Fix for teams being kicked from league play when matched against a previously played team
    • Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
    • Fix for partial loss of functionality when theater is started while a party member is in emblem editor
    • Fix for Arch Nemesis challenge unlocking incorrectly
    • Addressed issues which prevented some master challenges from being completed.
    • Fix for friends list showing the wrong rank icon for players
    • Fix for Escort Drones spawning under the map
    • Added a fail-safe to prevent spawn trapping in CTF.
    • Fix for floating corpse models on some maps
    • Players can now copy a custom class to the extra prestige slot.
    • Improved overall communication of Double XP when enabled.
    • AAR better communicates how much XP was earned in each match.
    • Fix for issues with having Assault Shield and no secondary weapon
    • Thermal vision overlay no longer appears using the VTOL glitch.
    • Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
    • Fix for Camera Marker slide bar not functioning correctly
    • EMP grenades no longer affect the CODcaster HUD.
    • Fix for SFX that plays when player gets in the top 3 in FFA
    • Increased sight checks on turrets to improve spawning algorithms.
    • Multi-team games no longer count as a tie if an entire team quits.
    • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    • Precision challenge “Wet Work” will now unlock with 10 kills.
    • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    • Players that help with the “Synchronized Attack” challenge now get credit for it.
    • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    • Players can no longer get on top of the shrubs in Nuketown 2025.
    • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    • Clan tag is no longer locked immediately after prestige.
    • Fixed an area in Express where K9 Unit dogs could get stuck.
    • Party Privacy count no longer affects how many bots will spawn in Combat Training.
    • Players can no longer stand on invisible collision in Carrier.

 

MP Gameplay Balancing:

 

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

 

  • Scorestreaks:
    • UAV: cost increased from 350 to 425.
    • Lightning Strike: added 750ms delay

 

  • Equipment/Grenades:
    • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

 

  • SMGs:
    • All: increased hip fire recoil.
    • All: increased max hip fire spread from 4.75 to 5.
    • All: reduced bullet penetration.
    • MSMC: increased recoil slightly.
    • PDW-57: increased recoil slightly.

 

  • Assault Rifles:
    • All: reduced idle sway for more reliable long-range aiming.
    • M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
    • M8A1 + Select Fire: increased recoil.
    • FAL OSW + Select Fire: increased recoil.
    • SWAT-556 + Select Fire: increased recoil.

 

  • Sniper Rifles:
    • All: increased hip fire spread.
    • All + Laser Sight: increased hip fire spread.
    • XPR-50: increased recoil slightly.

 

  • Shotguns:
    • R870: reduced one-hit kill range by 45 inches.

 

  • Pistols:
    • B23R: reduced headshot multiplier from 1.4 to 1.
    • KAP-40: reduced headshot multiplier from 1.4 to 1

 

  • Zombies Changes:
    • Fix for Reviving text remains on screen during scoreboard after game ends
    • Fix for Mystery Box beacon disappearing after host migration
    • Fixes for players getting inside of or clipping into objects in all ZM maps
    • Improved zombie AI pathing in all maps
    • Fixes for players falling outside of the map for all maps
    • Players will now take damage while holding buildable parts
    • Fixes for issues obtaining the Jet Gun
    • Removed debug text that sometimes appears after host migration
    • "You Have No Power Over Me" achievement is now awarded at the correct time
    • Fix for infinite loading screen when uploading short clips
    • Fix for errors that may occur when viewing long clips
    • Fixes for Green flashes appearing when exiting Nuketown Zombies
    • Dead players can now text chat with living players
    • Added voice chat volume controls
    • Fix for players having unbreakable zombie shield
    • Fix for issues with multiple players buying the same door
    • Fix for incorrect character audio while holding breath with sniper scopes
    • Fix for rare issue with players getting stuck in custom game lobby
    • Fix for players getting permanent perks
    • Fix for persistent upgrades never going away.
    • Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

 

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies

  • Max FOV increased to 90
  • Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
  • Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
  • General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
  • Fix: crash when a 7th player tries to join a 6 player league lobby
  • Improved dedicated server matchmaking
  • Fix: some cases of "Connection Interrupted" in MP while loading into a match

 

November 16, 2012 Update for Multiplayer and Zombies

  • Server connectivity improvements
  • Fix for transmission errors during League Play
  • Fix: crashing when running with no Audio device
  • Fix: error when going into the sound options menu with no sound device
  • Make sure laptops with both integrated and Nvidia GPUs always switch to the Nvidia GPU. This will fix bad performance, ability to join matches, and possible crashes
  • Multi GPU performance improvements
  • Livestreaming improvements
  • Fixed freeze if the player tries to change graphics options after rendering a movie or live streaming
  • Speed up going into Options menu in some cases
  • Fix: Various additional errors, crashes, and other compatibility issues
« Last Edit: 31 January 2013 à 22:32:02 by Arowan »

Re : Patch 14 décembre
« Reply #1 on: 16 December 2012 à 12:34:58 »

Morpheus

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La vache, ça en fait des modifications. Je ne me souviens pas avoir vu autant de modifications dans le gameplay dans les autres cod (notamment le comportement des armes, où le spread est augmenté à peu près sur toutes les armes, réduit l'effet counter-strike).

Re : Patch 14 décembre
« Reply #2 on: 16 December 2012 à 13:08:42 »

Bref

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Vu que je comprend rien les modif sont bien ou pas ?

Re : Patch 14 décembre
« Reply #3 on: 16 December 2012 à 14:29:54 »

Morpheus

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Eh bien, en gros, la plupart des armes devraient enfin nécessiter d'épauler pour tuer à plus de 10m (en dehors du mode hardcore, ou tu meurs en une balle); le champ de vision est enfin réglable à quelque chose de potable (champ de vision "console" jusque là); pas mal de bugs liés aux classes, perks, succès sont corrigés, les inimitables problème de connexion serveur sont en partie corrigés (sauf que c'est le cas à chaque patch, normalement...).

Voilà, pas mal de corrections pour le mode zombies aussi, et le moteur du jeu en général (les possesseurs de Radeon devraient être contents apparemment).  Va falloir se coller à l'anglais mon vieux :D

Re : Patch 14 décembre
« Reply #4 on: 16 December 2012 à 14:44:57 »

Arowan

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Voilà, pas mal de corrections pour le mode zombies aussi, et le moteur du jeu en général (les possesseurs de Radeon devraient être contents apparemment).  Va falloir se coller à l'anglais mon vieux :D

on va voir je vais testé j'ai pas encore jouer des masses madame est près de moi ^^

Re : Patch 14 décembre
« Reply #5 on: 16 December 2012 à 18:01:35 »

Morpheus

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Dis lui qu'elle peut s'occuper avec ton joystick pendant que tu tripotes ta souris (mode poète ON)