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Arowan

12 April 2020 à 14:14:09
Tu as oublié LIM et Bouly
 

DarKosS

14 March 2020 à 19:14:50
MDR
 

MujahyDin

14 March 2020 à 12:37:41
et Bydoo je crois
 

MujahyDin

14 March 2020 à 12:36:37
Moi :D
 

DarKosS

14 March 2020 à 09:49:59
Petit message pour savoir qui est encore vivant/actif chez les T-OC
 

DarKosS

11 January 2020 à 11:04:07
Bonne année mes amis.
 

MujahyDin

01 January 2019 à 17:09:33
bonne année les T-OC
 

DarKosS

21 May 2018 à 21:46:38
Salut tous le monde. Je rappel que pour ce qui peuvent et veulent aider la team a payer le serveur notre paypal est : clantoc@hotmail.fr  ;D
 

Morpheus

08 February 2018 à 00:42:53
pour ceux qui ont un probleme avec le serveur TS, je viens d'ouvrir un case OVH pour qu'ils corrigent (j'ai le meme probleme que vous, mais depuis le serveurs vers certaines IPs, donc dans l'autre sens). J'attend jeur reponse
 

DarKosS

07 February 2018 à 02:23:38
Hello, pour info serv TS down a 2h22 cette nuit. Si on peut savoir pourquoi ^^?

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Arowan's Blog

Author Topic: Mise à jour 24/05  (Read 3495 times)

Mise à jour 24/05
« on: 24 May 2013 à 19:37:41 »

Arowan

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May 24, 2013 Update for Mutiplayer and Zombies

  • Feature Improvements
    • Improvements to matchmaking.

 

  • Multiplayer Issues Addressed
    • Resolved an issue reported by the community where the reticle would sometimes disappear.
    • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
    • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
    • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
    • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
    • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
    • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
    • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
    • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
    • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
    • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

 

Game Balancing:

  • Pistols
    • KAP-40:  Damage reduced.
    • B23R:  Damage reduced.
    • B23R Dual Wield: Damage reduced.
    • B23R Dual Wield: Hip fire accuracy reduced.

 

  • Launchers
    • FHJ-18: Movement speed increased.

 

Zombies Issues Addressed:

  • Global
    • Resolved an issue with the Grief Leaderboards not updating properly after having played Custom Games.

 

  • Mob of the Dead
    • Addressed several Zombie pathing issues found by the community.
    • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
    • Fixed an issue where players could get more Blundergats than intended.
    • Addressed an issue where you could fall out of the Gondola into unplayable areas.
    • Addressed an issue where players could mantle into unplayable areas in the Cell House.
    • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
    • Fixed an issue where players would not receive grenades after a round change.
    • Fixed an issue where afterlife doors would not show up if you hot joined a game.
    • Fixed several theater mode issues where the free roam camera could clip out of the world.
    • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
    • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
    • Fixed an issue where Zombies would not attack players crouched in corners.
    • Fixed an issue where players could fall through the map after being revived in the Infirmary.
    • Resolved an issue which could cause afterlife jumps to fail at some frame rates.
    • Added highlighting for two button prompts regarding the Acid Gat Kit.